Staying home and playing video games probably sounds like a lot more fun than actually hitting the gym, but a research from Ohio State University is questioning whether even “exercise” games such as the Wii Fit actually do any good? The New York Times reported that researcher Derek Troyer compiled a database that looked at the chances of getting an injury while taking part in a virtual workout as opposed to actually going to the gym.
The results are actually mixed. On the one hand users aren’t at as great a risk of getting injured by staying in their living rooms – the study noted that those who lift weights at the gym are four times more likely to get hurt, while those who run on a treadmill are 1.5 times more likely to hurt themselves. On the other hand, the study did find that real exercise at the gym far outweighs the benefits of virtual exercise – “even when the risks of injury are accounted for,” notes The New York Times.
The paper further quotes Jack L. Nasar, professor of city and regional planning at Ohio State, who oversaw the research, as saying” Wii Fit is probably not a serious threat to users, but it’s also not very useful for getting them fit.”
This maybe true, but the study probably didn’t take into account that hardcore gamers aren’t exactly the type of folks to hit the bike or the gym. So the fact that people are using the Wii Fit is actually something that needs to be considered as well. The benefits might not be up there with the gym, but we have to say it is better than just another game of Mario or Metroid.