Majesco Entertainment’s popular Zumba Fitness video game franchise keeps on going, and this holiday the latest version will arrive for the younger crowd. Zumba Kids will arrive later this year on Kinect for Xbox 360 and the Wii, and feature a range of dance styles, creative mini-games, customization and chart-topping hits from Justin Bieber and Willow Smith. It is based on the global dance-fitness brand, but is aimed at kids aged seven to 12, providing that “exercise in disguise” gameplay. Continue reading Zumba Kids are Alright
Tag: Nintendo Wii
Nintendo Technology to Light the Way
When we heard that Maxxon’s Wireless Brake Light would use “Nintendo Wii” technology we didn’t know what that meant, but in essence the light is equipped with an accelerometer that detects a sudden deceleration and turns on a bright solid red light, so that those behind the rider will react much as they might to break lights in a car. It offers auto power-on capability as well s auto power-off, and the Wireless Brake Light provides steady and blink modes as well. Not a bad way to help alert drivers when riding at night or dusk.
New Study Finds Fitness Video Games May Not Be So Fit, After All
We have written a few stories about the fitness video game trend (in fact, we just posted one the other day), but one new study has found that such games don’t offer kids any benefits, according to a HealthDay report, and questions whether using video games as a way to get kids active is appropriate or not
The study, published in the journal Pediatrics, examined the physical gaming activity of two groups of kids (78 children between the ages 9 and 12) over a three-month period. Each child was given a Nintendo Wii system (none of the kids had ever owned one) plus accompanying accessories. One group of kids could choose from a selection of five fitness-based titles such as Wii Fit Plus, while the second group played “non-active” video games like Mario Kart Wii. Continue reading New Study Finds Fitness Video Games May Not Be So Fit, After All
U.K. Survey Finds More Older Adults Using Wii to Exercise
According to a recent survey of people aged 50 and up in the U.K., one in 25 uses a video game to exercise. Of course, we aren’t talking about the latest Grand Theft Auto or Call of Duty, but the popular Nintendo Wii and its Wii Fit accessories and games. While the survey specifically targets segments of the U.K. population past middle age, the results mirror similar surveys that have been conducted stateside since the Wii Fit exploded onto the scene; the Wii has been a been a hit with casual gamers thanks to the active movements and low learning curve required. And, Microsoft and Sony have recently entered the scene with their Xbox Kinect and PlayStation Move products and fitness-related titles.
As we have pointed out, video games are not a substitute for good-old exercise. However, according to a CNN report, the light intensity is ideal for older adults, particularly with systems that require full-body movements. These movement-based games are also great for those who never engage in any form of exercise. As we have reported in the past, institutions such as schools in Alabama and Iowa are using the Wii as part of their physical education curriculum to get kids active and help fight childhood obesity.
[Via The Huffington Post: More Post 50s Use Video Games To Exercise]
Technology in the School Gymnasium
Technology has long been in the classroom, and soon it could be in gym class as well. Iowa Congressman Bruce Braley introduced legislation last week designed to encourage the use of technology in physical education classes, and the bill is named for Olympic gold medal gymnast Shawn Johnson, who hails from West Des Moines. Continue reading Technology in the School Gymnasium
Impulsive Lawsuit
Take a very good look at the picture above. On the left is Impulse Technology’s Trazer Interactive Fitness machine, while the one on the right is the Nintendo Wii in action. Do they look the same, because Impulse Technology has filed a lawsuit against Nintendo – along with several third-party game development studios, for violating a 1996 patent for an “interactive system for measuring physiological exertion.” According to Joystiq.com the suit is reportedly based on the “weight-tracking Wii Balance board (and the games which use it).”
Impulse Technology has claimed that the Wii too closely resembles the Trazer Interactive Fitness machine. Now what is curious is that the Wii was launched in 2005 and the Wii Balance Board came out in 2007, so why the delay until late 2011? Could it be that Impulse filed a similar suit against Microsoft over the Kinect this past July and is just covering all bases?
[Via Joystiq: Impulse Technology suing Nintendo for patent infringement]
EA and adidas Originals Promote the Run
While many video games these days are getting gamers off the couch, one game will likely get gamers dashing to get a pair of athletic fashion shoes. The upcoming racing game Need for Speed The Run, which will arrive this November for the Microsoft Xbox 360, Sony PlayStation 3, PC, Nintendo Wii and Nintendo 3DS will feature the iconic adidas Superstar shoes. Additionally the adidas branded apparel which will be available at all adidas Originals stores across the United States. Continue reading EA and adidas Originals Promote the Run
The Third Dimension of Training with Traq3D
httpv://youtu.be/8Y1I_soc_-Y
Fitness is now heading to a new dimension as Traq3D has announced the launch of the next generation TRAZER system, which utilizes the Panasonic Electric Works’ 3D Image Sensing Camera, D-IMager, as the preferred 3D motion detection device for this new product. TRAZER is an innovative interactive exercise technology that was featured on according to the company measures the previously immeasurable fundamental components of movement. It provides the power to detect movement asymmetries and weaknesses to guide rehabilitation, performance enhancement and injury prevention programs.
While this has the appearance of the technology used in current video games, such as the Nintendo Wii, Microsoft’s Kinect for the Xbox360 or the PlayStation Move, it is really a lot more says the technology’s innovator.
Continue reading The Third Dimension of Training with Traq3D
Alabama Schools Employ Wii to Combat Childhood Obesity
Sales of Nintendo’s Wii are down and the popularity of the gaming console isn’t as explosive as a few years back (you can now actually find one in stock, and for much cheaper), but the Wii is still name-checked as the first successful console to bring fitness and video gaming together. The Wii Fit accessory and “game” can be found in millions of homes (albeit also collecting dust is many households), and it is frequently referenced in popular culture. Despite the success it has achieved to date in getting people off their sofas, the Wii Fit doesn’t actually deliver the level of intensity a traditional exercise provides.
Never mind all that. Public school officials in Alabama still see the Wii Fit system as a way to combat childhood obesity in the state. The “Wee Can Fight Obesity” program uses the Wii Fit Plus Bundle and EA Sports Active games as a form of exercise three days a week during phys-ed class for third graders. The one-year program is rolled out to 30 schools, and was in 30 different schools the previous year; the goal is to expand the program to every elementary school.
The program puts a different spin on what is exercising. The kids don’t view it as torture in school, but as playing. Children are exercising and shedding pounds without ever thinking of it as physical activity. While the Wii Fit will never offer the benefits of true exercising or activity, it does give kids a positive spin on the dreaded P.E. class. Importantly, the Alabama program recognizes the threat childhood obesity poses and is doing what it can to address the issue.
[Via The Birmingham News: ALABAMA PUBLIC SCHOOL TURNS TO WII TO HELP FIGHT CHILDHOOD OBESITY]
Hit the Stage and Dance (But Without Any Stars)
The latest trend in video game fitness seems to revolve around strutting your stuff on the dance floor – or basically in front of your TV. This week sees the release of Dance! It’s Your Stage from dtp young entertainment for the Sony PlayStation 3, Nintendo Wii and PC. It’s your Stage features 20 brand new tracks, recorded exclusively for the game, each with dynamic and exciting choreography from world renowned professional dance guru ‘Detlef D! Soost’.
Everybody dance now with this game, which offers full support for the PlayStation Move, Wii Balance Board and PC via the Xbox 360 controller and dance mat. The game takes place across 8 detailed locations (all of which are expandable through unlockable content) where you can select from a choice of 6 avatars with over 300 unique styling options. With Dance! It’s Your Stage you won’t be dancing with any stars, but at least you’ll be off the couch!
Fitness Game System For Those on the Go
The wave of motion control-based video games systems, including the Nintendo Wii, Microsoft’s Kinetic and the PlayStation Move are designed to get users off the couch, but Silicon Valley start-up Striiv is looking to allow gamers to take it on the go. The concept is built around a $99 device that will reportedly measure a user’s activity and movement, and reward them in gameplay with their respective level of activity.
The gadget has the ability to measure every step, and let’s players hit personal goals, compete with friends and even make donations for walkathons and other activities. The folks behind the gizmo see this as part of the so-called “gamify” health and fitness movement, with the goal of making non-game activities more game-like by providing rewards for regular activities. These could include challenges such as taking a number of steps in a certain amount of time, or walk the number of stairs that are in the Eiffel Tower or the length of the Golden Gate Bridge.
New goals and activities will reportedly be uploadable to the device, and Striiv should be in gamer’s pockets later this year. While these challenges and goals around walking could wear thing, especially as gamers tend to be quick to move onto the next thing, it still looks like the company could be striiv’ing to make a step in the right direction.
Video after the jump
E3 2011: Nintendo Says Wii U
Nintendo announced its Wii U at this week’s Electronic Entertainment Expo. While the game console won’t actually arrive until 2012, Nintendo did provide a look at the innovative console system, which could be as much of a gamer changer as the Nintendo Wii was when it arrived in 2006.
The Wii U is built around a new tablet-esque controller that allows for users to switch gameplay from the TV screen to the tablet’s 6.2-inch touchscreen.
“It is infinitely complex, but simple at the same time,” said Reggie Fils-Aime, President of Nintendo America. “You want what you always wanted, but you wanted something new. You want comfortable and you want surprise. Contradictions, no problem? They come with the territory.”
The Wii U can be used as a controller or as a gaming device, offering both motion control while also having the promise to work with the current Wii-mote. We’ll be very interested in seeing how this could be utilized with Nintendo’s fitness related titles.
E3 Preview: Majesco Entertainment Looks to Add Fitness to Line-Up
While we know that Majesco will have new action games at this week’s E3 including BloodRayne Betrayal (PSN, XBLA) and The Hidden (3DS), the company will also have a few titles to get you off the couch and get your heart pumping. This week the company will be unveiled Zumba Fitness 2 for the Nintendo Wii.
We’re also hearing that Majesco’s E3 lineup will include:
Hulk Hogan’s Main Event (Kinect for Xbox 360): It’s all about the show in the first motion-based wrestling game on Kinect for Xbox 360 that lets players train with mentor Hulk Hogan as they build their own wrestling personalities and learn the art of showmanship to win over the crowd.
Take Shape (Kinect for Xbox 360): Turn game night into a hilarious interactive party with the fast-paced Take Shape for Kinect! Twist, stretch and shrink your body into hundreds of different shapes, animals and symbols. “Shape yourself” solo to beat the fastest time or team up in multiplayer mode to unite your on-screen silhouettes in fun new ways. Fit through forms, bend into shapes and animals, match a mirrored image… even clear stacked shapes lightning fast in this fun-for-all-ages experience. Be flexible; be quick; be the life of the house party in Take Shape!
Mind ‘n Motion (Kinect for Xbox 360): Think fast and stay coordinated in Mind ‘n Motion! This fun, family-friendly experience puts your motor skills to the test with activities that keep your entire body moving as fast as your mind can trigger your next move. From juggling to dodging shapes to jumping hopscotch, Mind ‘n Motion packs in ten levels per activity and mixes it up throughout with additional gameplay elements like inverse controls, faster pace and new tricks to make you think quick on your feet!
Check back all week for the latest in active video game titles from the Electronic Entertainment Expo.