Unbundled Trainer Accessories

Kinetic-inRideIndoor trainer maker Kinetic announced a new pricing structure for its inRide Watt Meter and Bluetooth Smart Heart Rate Strap. While previously sold together each is now available as two separately packaged products. While bundled together for $229, consumers can now purchases the inRide Watt Meter for $159, while the Kinetic Bluetooth Smart Heart Rate Strap has a suggested retail of $70.

“We’re listening to cyclists,” explained David Simpson, Kinetic’s marekting manager. “Quite a few already have heart rate straps, offering the inRide pod separately saves them money and eliminates the redundancy of purchasing a second one. As for customers who only want a heart rate strap, ours is a great option that is compatible with inRide and over 50 different fitness Apps.”

Introduced in 2012 the Kinetic inRide is compatible with all Kinetic fluid trainers, while the inRide app offers five different data screens, allowing riders to focus on wattage or heart rate with features such as time-in-zone measurement, programmable rider data, calorie burn, and ride history. The Kinetic Bluetooth 4.0 Heart Rate Strap wirelessly pairs with the free Kinetic inRide App, as well as any of over 50 popular fitness Apps, including Strava and MapMyRide, to measure heart rate.

Kinetic Trainers Official Website

Kinetic Trainers Goes Interscholastic

Kinetic-TrainerKinetic, a division of Kurt Manufacturing, announced this month that it will continue its support of the National Interscholastic Cycling Association (NICA) as a bronze level sponsor for the next two years. Kinetic has created a detailed training section for the fourth edition of the NICA Coaches Manual to help volunteer leaders provide the best information to young student-athletes looking to maximize their training. This eight-page contribution outlines the basics of stationary bike workouts, safety precautions, creative and fun training techniques and race warm-up and cool-down routines for race-day use. In addition the coaches’ manual is available to individuals participating in NICA’s coach licensing program across the country and provides detailed guidance on riding, training, coaching and other relevant topics essential to creating a fun and positive environment for adolescent cyclists.

As part of the sponsorship, all certified NICA coaches can purchase the full line of Kinetic trainers and accessories at a discount through a Kinetic retailer in their area. This program enables coaches to set up an indoor “practice” facility so the team can get together for a workout regardless of the weather.

Kinetic Official Website

Interbike 2013: Rock Out

Kinetic-Rock-and-RollEarlier this year we heard that Kinetic’s Rock and Roll trainer had been redesigned for the 2013-2014 season. At the recent Interbike trade show we were able to check it out.

It now comes fully assembled, with a design that is lighter, takes up a smaller footprint and has a re-engineered pivot point above the elastomer stack. According to Kinetic this produces a more realistic rocking motion for all rider weights. The new model also is compatible with wheel sizes up to 29 x 2.4-inch and now has rubber-over-plastic molding on all knobs and footings, and stronger roller to tire adjustment mechanisms. The Rock and Roll is compatible with Kinetic inRide Watt Meter for power training.

Kinetic by Kurt Official Website

Train With Bluetooth

As summer soon will head to fall it means that riding on the trainer won’t be far behind. There are many cycle computers systems that pair with smartphones for riding on the road but now cycle trainer maker Kinetic (we like the name as much as we like their trainers) is set to roll out the Bluetooth Smart system that can be used with its fluid trainers.

The Kinetic inRide Watt Meter consists of a heart rate monitor, power sensor that connects to the rear of the trainer and an app for the iPhone 4S and new iPad. This system can measure speed and cadence while the user does the spin thing. The accompanying app can track power including current, average and max; heart rate, including current, average and max; speed; cadence, distance; and calories burned. Continue reading Train With Bluetooth

Hands On: Rock and Roll Trainer First Impressions

At last month’s Interbike we saw a number of products that were designed to help riders train through the winter season. These trainers came in a many varieties including stationary bikes, rollers and the basic rear-wheel trainer. The latter category has plenty of basic devices, a few even seem quite similar, but one in particular caught our eye at the show – the Kinetic Rock and Roll by Kurt. At first glance this trainer resembles the basic rear-wheel configuration where the back end of the bike is attached by clamps while the rear wheel is allowed to spin freely, rolling against metal drum that is attached to a resistance device, but the Kinetic Rock and Roll has more to offer.

It is a simple device, and has the benefit of being easy to transport, easy to store and easy to set up. Unlike a stationary bike it is compact, and lets users actually ride their own bike. Rear-wheel trainers tend not to offer the road-like feel that rollers provide, but unlike rollers there is virtually no chance of riding off of a rear-wheel trainer. This style of trainer is good in that it allows riders to mount their own bike easily and has the resistance device that rollers often lack, but a rear-wheel trainer does not have the road-like feel of rollers (especially while out of the saddle) or allow the rider to have the opportunity to ‘train’ their bike handling skills while getting a workout. Continue reading Hands On: Rock and Roll Trainer First Impressions

Dive in With Michael Phelps: Push the Limit

Even if the pool is closed for the season you can still dive in for a swim, at least in the living room. Michael Phelps: Push the Limit, which was developed by developed by Blitz Games and published by 505 Games, has arrived this week for Kinect on the Xbox 360. The game makes a big splash as it offers players the chance to compete against each other as well as against one of the most decorated athletes of all time, Michael Phelps. Fans play in quick matches in single player or local/online multiplayer against friends or immerse themselves in the challenging and fun Career Mode where they swim their way to the podium through some of the most breathtaking locations across the world, finally facing Michael himself in the final. Continue reading Dive in With Michael Phelps: Push the Limit

Fitness Game System For Those on the Go

The wave of motion control-based video games systems, including the Nintendo Wii, Microsoft’s Kinetic and the PlayStation Move are designed to get users off the couch, but Silicon Valley start-up Striiv is looking to allow gamers to take it on the go. The concept is built around a $99 device that will reportedly measure a user’s activity and movement, and reward them in gameplay with their respective level of activity.

The gadget has the ability to measure every step, and let’s players hit personal goals, compete with friends and even make donations for walkathons and other activities. The folks behind the gizmo see this as part of the so-called “gamify” health and fitness movement, with the goal of making non-game activities more game-like by providing rewards for regular activities. These could include challenges such as taking a number of steps in a certain amount of time, or walk the number of stairs that are in the Eiffel Tower or the length of the Golden Gate Bridge.

New goals and activities will reportedly be uploadable to the device, and Striiv should be in gamer’s pockets later this year. While these challenges and goals around walking could wear thing, especially as gamers tend to be quick to move onto the next thing, it still looks like the company could be striiv’ing to make a step in the right direction.

Video after the jump

Continue reading Fitness Game System For Those on the Go

Kinetic(Mis)Shift: hipDisk – So Not Hip

httpv://www.youtube.com/watch?v=Htsy_ldbOag

It has been called “possibly the most undignified musical instrument ever,” and we are inclined to agree. It is the hipDisk, which was designed to by Danielle Wilde of the ANAT Emerging Technology Lab workshop, as a wearable hula hoop type musical device. It is designed to be used as a 12 notes chromatic scale where shaking the hips essentially creates the music.

The concept is that it is both mentally and physically demanding, especially to play actual tunes and songs. But we can’t help thinking that it is undignified, and there are so many better ways to move to the beat.

[Via Gizmag: HipDisk – bending over backwards for music]

Kinetic(Mis)Shift are products that we think deserve to be called out for their utter lack of fitness benefits

E3 2011: Your Shape Evolves From Ubisoft

This week in Los Angeles Ubisoft offered a peek at its upcoming Kinect fitness title for the Xbox 360. Your Shape: Fitness Evolved 2012, the sequel to the original Your Shape game, promises to provide more user feedback along with more than 90 hours of new content. The game will track a user’s movements, and provides more detailed feedback to help you work out.

The game will include a variety of workout routines including the ability jump rope and do basic aerobic exercises. But the really cool part of this one promises to be the “Run the World” mode, which allows players to virtually run through the streets of New York, Paris or London – given that this reporter has actually run in those cities I can’t wait to see this in action when the game is released this November, exclusively on Kinetic for the Xbox 360.

Video after the jump: Continue reading E3 2011: Your Shape Evolves From Ubisoft

E3 2011: adidas Teams With THQ

Trade shows such as the Electronic Entertainment Expo are known to get gamers up and running – that is running to see games and to get to appointments. The rest of the time gamers need some urging to get that much activity, but now adidas is set to team up with THQ to bring the popular miCoach interactive athletic training system to video game consoles.

The new collaboration is set for release next year, and will allow gamers to train using the miCoach hardware, including heart rate monitor (or any ANT+ compatible monitor), which will connect to the THQ’s new video game title for the Kinetic for Xbox 360 or PlayStation Move via miCoach Pacer and miCoarch mobile app.

“We’re taking our successful miCoach line and broadening its reach to an even larger audience, who we hope will find motivation and inspiration from adidas and our roster of star athletes,” said Simon Drabble, Director of miCoach BU for adidas. “In simple words, this combination of console technology and training for sports supports everybody to become better athletes, regardless of their fitness level.”

Players will get an onscreen trainer to guide them through hours of on-screen training and motivating game experience. The system will get gamers toned up beginning next year.

miCoach Official Website
THQ Official Website

KineticShift Heads to E3

This week KineticShift will be reporting from the Electronic Entertainment Expo 2011 (June 7-9) in sunny Los Angeles. We expect big news on the video game front from Microsoft, Nintendo and Sony – and we hear this will include more fitness games and activities that will help encourage gamers to get off the couch.

Check back all week for the latest from E3. This is one show we’d hate to miss.

E3 Official Website

Hands On: Kinect for Xbox 360

Kinect for Xbox 360 delivers a whole new way to interface with games, as advertised. Just be sure to have a seven-year-old on hand to help mount the hardware. Shaun Conlin, editor of Evergeek.com explains.

There’s no denying that Nintendo took Microsoft by surprise when its comparatively wimpy little Wii became a runaway hit with general consumers, not just gamers. Wii’s simple and somewhat sloppy motion-sensitive controllers were key to its success.

After some presumed head scratching, Microsoft set about the none-too-small task of one-upping the competition. Taking the controller out of motion-controlled gaming altogether, the Xbox people delivered last week a true evolution of interactive entertainment, one where the player’s body waves and flails and prances about – and sometimes speaks – to invoke on-screen actions of the playable character on screen. Awesome idea there, Microsoft. Continue reading Hands On: Kinect for Xbox 360

Video Games Won’t Get You Fit, But Can They Get You in Shape to Get Fit?

We’ve long taken the opinion that video games are not an acceptable alternative to hitting the gym, but we also agree that fitness related games – including dance games, workout titles and anything that involves “moving” you off the couch is still a good thing. But now comes word from a few sources that the American Heart Association has found that Wii games such as Wii Sports and Wii Fit could be an actual “gateway” to the real deal.

According to Dr. Barry A. Franklin, who was quoted by My Fox Houston, games not a substitute for actual exercise, but do encourage people to get healthier. Franklin’s view:

“The fact of the matter is that 70 percent of Americans don’t exercise. Some of the reasons they don’t exercise s that it’s not enjoyable, it’s no fun, and it’s not readily accessible.

“Often times the boxing, the golfing, and other activities have an energy expenditure that is equivalent to slow, moderate walking. That’s a lot better than sitting on the couch.”

With the recent release of the PlayStation Move this past September, as well as this week’s release of the Xbox 360 Kinect we expect a lot of gaming to occur, but at least this could be a gateway to healthier gamers.